(no title)
GaelFG
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2 years ago
Never watched him but honestly, that would be pretty standard mature workflow.
In most video games productions, efficient coding is basically conceptualizing a dsl from the game design, writing it's interpeter while gluing the needed library and make some tools to manipulate or better make converter from existing robust tools. 99% of 'actual game design related' content are assets and data.
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