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iraldir | 2 years ago
For instance, you are making a pretty advanced 3D web app, and notice in your analytics that your userbase is only chrome and safari users.
An easy conclusion is to focus your testing on those two platforms, or maybe even drop support entirely for Firefox and Edge by using some webkit specific API.
A not so easy conclusion is the experience might be so bad or buggy on a non-webkit browser that anyone who tries the app in those just gives up on it.
The reasonable truth in this case? You should use standard browser distribution except if you're operating in a specific market, it might also be perfectly fine to drop non webkit browser if the ROI of developing them is not worth it for your goal etc. All of which does not need data but rather intuition and common sense.
nicbou|2 years ago
GeneralMayhem|2 years ago
jorticka|2 years ago
People learn over time that complex web apps work badly in Firefox, because developers mostly test in Chrome.
So they don't even bother trying it in Firefox.
nairboon|2 years ago