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saint_angels | 2 years ago
that's correct. As the saying goes, it's easier to start making a game in Unity, but it's easier to finish it in Unreal. Most games in Unity are pretty small, or unfinished.
saint_angels | 2 years ago
that's correct. As the saying goes, it's easier to start making a game in Unity, but it's easier to finish it in Unreal. Most games in Unity are pretty small, or unfinished.
KronisLV|2 years ago
By that reasoning, aren't these games the majority of the market and therefore the engine is a good fit for it - starting and working on arguably smaller indie projects and such, as opposed to some hypothetical huge game, of which there are decidedly few? I think that's why Godot is also a pretty good engine, even aside from it being open source, even if the features aren't all that mature - it's easy to iterate in it, even faster than in Unity.
I found some stats: https://steamdb.info/tech/
PoignardAzur|2 years ago
johnnyanmac|2 years ago
it's the Pareto principle, I suppose. There are tons, tons, tons more small games than large ones, but the large ones take the lion's share of the revenue. So it depends on how you approach games.