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saint_angels | 2 years ago

> There are far more games that were made with Unity, not Unreal, I would even say an order of magnitude more.

that's correct. As the saying goes, it's easier to start making a game in Unity, but it's easier to finish it in Unreal. Most games in Unity are pretty small, or unfinished.

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KronisLV|2 years ago

> Most games in Unity are pretty small, or unfinished.

By that reasoning, aren't these games the majority of the market and therefore the engine is a good fit for it - starting and working on arguably smaller indie projects and such, as opposed to some hypothetical huge game, of which there are decidedly few? I think that's why Godot is also a pretty good engine, even aside from it being open source, even if the features aren't all that mature - it's easy to iterate in it, even faster than in Unity.

I found some stats: https://steamdb.info/tech/

  Unity has 42160 games.
  Unreal has 11701 games.
  GameMaker has 4498 games.
  RPGMaker has 2939 games.
  PyGame has 2273 games.
  RenPy has 2213 games.
  Godot has 1170 games.
  
  All the other engines together have around 6000 games.

PoignardAzur|2 years ago

Steam used to be notorious for hosting a massive amount of shovelware and asset swap (I think they tightened it up a bit?), so I don't think these stats are as significant as you imply.

johnnyanmac|2 years ago

>aren't these games the majority of the market and therefore the engine is a good fit for it

it's the Pareto principle, I suppose. There are tons, tons, tons more small games than large ones, but the large ones take the lion's share of the revenue. So it depends on how you approach games.