Ultimately the Quest is designed as a VR game console and it does that well for an affordable price, but it’s the AR aspects of the Vision Pro that people are excited about.
Head to head the Meta Quest 3 has worse screens and cameras, only runs one app at a time, requires controllers, less comfortable while reclined etc. And while Meta removed the mandatory Facebook integration that really damaged people’s perception of the brand.
In the end more affordable products sell, but people still lust after supercars not daily drivers.
Reviews that I've watched have pointed out the woeful FOV. Pixel density appears higher due to being spread over fewer arc-seconds. Further, inadequate FOV will ruin any advantages gained by superior panels. Apple really botched that one.
> less comfortable while reclined
Reclining is likely the only comfortable position for the behemoth.
The Quest loses out on some specific points, but wins holistically. It's the 3rd iteration of the HMD, Meta have learned which compromises matter.
Then there's the vast $1000 Valve-compatible ecosystem where consumers can pick and choose what compromises matter to them. Not caring about AR frees up a lot of room for other improvements, for example. Skipping the uncanny face sheds a lot of weight and fragility in terms of glass. Using plastic might feel less premium, but premium weight is the last thing you want hanging off the front of your head.
While there is some overlap in capabilities between the two, Quest 3 is essentially a game console while the Vision Pro is clearly targeted more at productivity.
My 12-year old son recently got a quest 2, and loves it. The killer feature is playing games with live audio with his friends. He comes out of the room sweaty and exhilerated.
I've been amazed by it. I had earlier headsets that required a cable to a PC and base stations mounted to the walls. Although beat saber was fun for a while, I pretty much gave up on it.
But the social aspect of the quest 2 seems really great for a 12 year old boy so far.
You're right that Vision Pro is clearly targeted at productivity.
But is that because it's good at productivity? Or is it just that Apple doesn't have any market share in (non-mobile) gaming, so they knew if they targeted gaming the product would be a guaranteed flop?
But there's no one who does productivity today who's gonna trade their laptop for a VP and there won't be for decades because strap-on dorkboxes that mess up the hair and makeup of half the productivity population, something they put effort into before going in to the office, is a non starter for like 99% of them.
the smearing with any head movement on the AVP and the glares or flares or whatever those are have made it unsuitable for movie watching for my movie buff friend who got it because of the "better" screens. He's back to his Quest.
Retric|2 years ago
Head to head the Meta Quest 3 has worse screens and cameras, only runs one app at a time, requires controllers, less comfortable while reclined etc. And while Meta removed the mandatory Facebook integration that really damaged people’s perception of the brand.
In the end more affordable products sell, but people still lust after supercars not daily drivers.
drivers99|2 years ago
That was the reason I was never going to touch any future Oculus product but I didn’t realize they dropped that requirement until now.
zamalek|2 years ago
Reviews that I've watched have pointed out the woeful FOV. Pixel density appears higher due to being spread over fewer arc-seconds. Further, inadequate FOV will ruin any advantages gained by superior panels. Apple really botched that one.
> less comfortable while reclined
Reclining is likely the only comfortable position for the behemoth.
The Quest loses out on some specific points, but wins holistically. It's the 3rd iteration of the HMD, Meta have learned which compromises matter.
Then there's the vast $1000 Valve-compatible ecosystem where consumers can pick and choose what compromises matter to them. Not caring about AR frees up a lot of room for other improvements, for example. Skipping the uncanny face sheds a lot of weight and fragility in terms of glass. Using plastic might feel less premium, but premium weight is the last thing you want hanging off the front of your head.
_mlbt|2 years ago
ttcbj|2 years ago
I've been amazed by it. I had earlier headsets that required a cable to a PC and base stations mounted to the walls. Although beat saber was fun for a while, I pretty much gave up on it.
But the social aspect of the quest 2 seems really great for a 12 year old boy so far.
michaelt|2 years ago
But is that because it's good at productivity? Or is it just that Apple doesn't have any market share in (non-mobile) gaming, so they knew if they targeted gaming the product would be a guaranteed flop?
asadotzler|2 years ago
wl|2 years ago
mattgperry|2 years ago
asadotzler|2 years ago
ekun|2 years ago