I'm not knowledgeable about that specific subgenre, but if you're going to be more or less following the traditional rules of older graphic adventures, I think there are plugins for Unity/Godot that automate most of the common stuff and you can focus on the art and game logic, dialogue, etc. So instead of trying to learn how to develop games, try to look for specific tools to develop graphic adventures, you might find that part of the boring hard work is avoidable!
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