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kristofferc | 2 years ago

Where does "tight music" come into those constraints.

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andersa|2 years ago

I remember watching his videos on this topic and never being able to hear any difference between the supposed "good" and "bad" examples.

krisoft|2 years ago

I count that under the first of the two fuzzy constraints I wrote about: “the machine has to play nice music”

I agree that there Martin seems to be aiming for a very high degree of repeatability in timing, but it also seems that he has designs which meet those expectations of his and this was not the reason why he abandoned the second attempt. (Ad far as i can tell based on the videos.)

sbuttgereit|2 years ago

I have to admit, I find this a bit ironic.

Many of the digital sequencing and notation products I've worked with went out of their way (arguably) to play "less-tight music" through various "humanizing" features.

Yes, we want music that is sufficiently accurate and "tight"... but within the confines of human capability. The slight errors of both time and intonation in some cases give music a much more human feel. Now to be fair, I don't want to suggest that this sort of human inaccuracy is mere randomness either: it's typically not just random error... there's usually a bias and it definitely within limits (unless you're a bad musician of course :-) ).