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subb | 2 years ago

Games are not the real world. When you play a game, you are look at an image. For the current topic, motion blur in games is like motion blur with a camera, not like when you turn your head.

It's photorealism, not realism.

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account42|2 years ago

Games however are not movies either. Specifically, they are interactive and thus have different requirements on their visual looks. Most games are also expending significant effort trying to make the experience as immersive as possible and simulating looking trough a film camera works against that. Camera motion blur, film grain, lens flares and other such effects should have no place in games where you play a human or human-like character rather than a robot.