(no title)
citrusybread | 2 years ago
they did a fantastic job with hardware. I just wish they didn't couple the software so tightly.
citrusybread | 2 years ago
they did a fantastic job with hardware. I just wish they didn't couple the software so tightly.
TulliusCicero|2 years ago
Yes.
ipaddr|2 years ago
beardbound|2 years ago
It's the equivalent of finding out that if Microsoft's auth servers go down no one with a Windows PC can use it since they can't authenticate. I'm fairly displeased.
bonton89|2 years ago
unknown|2 years ago
[deleted]
ben_w|2 years ago
Yes, because etymologically it's "standalone" vs. "wired"; this is akin to how phones are "mobile" vs. (when I was a kid) "landline".
TulliusCicero|2 years ago
oven9342|2 years ago
TulliusCicero|2 years ago
It would be cool if Valve came out with a standalone headset, they're one of the few companies I can see that would be in a good position to do that: they already have a good amount of VR experience with one high-end headset + SteamVR APIs + a couple VR games, they have their own highly popular store/platform, they generally have a positive reputation with gamers, and they have a decent amount of hardware experience in general including the recent Steam Deck for mobile gaming hardware specifically.
And of course, a Valve headset would probably be significantly more open than the Quest. The Steam Deck has gotten some good reputation among more FOSS/hacker-oriented people for being fairly open: you can use it in a regular Linux desktop mode, you can install Windows (or presumably other OSes) on it, it's fairly repairable, etc. The default behavior is very console-like, but it's not very locked down if you don't want it to be. Best of both worlds, really.
docmars|2 years ago
I view VR headsets and their peripherals as no different than a mouse, keyboard, and display.
Companies requiring all this nonsense to use your device, put in that light, is ludacris.
TulliusCicero|2 years ago
agar|2 years ago
That could be valid when VR headsets were tethered to a PC via a DisplayPort or HDMI connection and essentially mirrored the display.
The Quest is closer to an iPhone or Android phone or an all-digital handheld gaming device. With integrated compute, display, battery, text input, pointing devices, mic, and speakers, it bears little functional resemblance to peripherals like a mouse, keyboard, or display with no utility unless slaved to another device.
Considering I can use my Quest with no wifi or other network to log in (once initial set up is complete), it seems that the Meta back-end APIs must have broke in some way that confused the headsets into thinking they were available when they weren't.
hyuuu|2 years ago