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madmoose | 2 years ago
I also made an interactive Dune globe renderer (in WASM and Rust!): https://thomas.fach-pedersen.net/dune/globe/
It should be pixel accurate to the in-game one, although I haven't validated it lately.
It's very slow going though. The original game was coded in highly optimized idiosyncratic 8086 assembly. It's difficult to read, much more so than compiler-generated machine code from the same era.
shmerl|2 years ago