(no title)
kowbell | 1 year ago
I think this is a lil extreme. Even if Epic had some reason to sue the console makers, there are too many high profile and high grossing games (e.g. the next Witcher and Cyberpunk, Hogwarts Legacy, Star Wars Jedi series) for Sony/Microsoft to choose to completely ban Unreal. Imagine too: if one of them announces they will prohibit Unreal games, why won’t the other swallow their pride and become the console-exclusive platform for that title? Not even Apple has banned Unreal, and I can’t think of any big games on their store that use it.
kmeisthax|1 year ago
It depends on who's being sued and who isn't. Microsoft absolutely would swallow their pride here if it meant getting one up on Sony, if only because the Xbox is already partially open anyway[0] and the Xbox business is significantly hurting right now. Reverse the roles, however, with Microsoft being sued, and they absolutely would respond by trying to disable Epic's access to the Xbox platform and to other Xbox developers. Sony would not do Epic any favors here either and probably would stand in solidarity with Microsoft - because they have nothing to gain and everything to lose.
Remember: the console business is about handcuffing users and developers; Epic's lawsuit goes against that. We actually know a lot about Epic's communications with the console manufacturers as a result of the Epic v. Apple lawsuit[1]. They were worried that the "direct payments" stunt was going to eat into microtransaction profits, because Epic had applied the discount you got on V-Bucks to consoles as well as iOS. Epic also kept the both the lawsuit and their lobbying from including videogame consoles, because of the possibility that it would impact the Unreal business.
For what it's worth, Apple actually did try to get Epic's Unreal division banned from iOS, but was stopped by the judge in the Epic v. Apple case. Apple also has tried to regulate what frameworks app developers are allowed to use in the past. Back a decade and change ago, Adobe shipped Flash Packager for iPhone to allow Flash developers to ship SWFs as iPhone apps. Apple changed their developer agreements to specifically require all apps be "originally written" in Objective-C, C/C++, or JavaScript; so they'd have cover to reject Flash apps. They backed down a few months later only because the Obama-era DOJ actually threatened to sue, which is why you've probably used a ton of Flash games on your iPhone without even knowing.
[0] To be clear, you can get access to the Shared partition to run software on but you cannot access the Exclusive partition without a devkit.
[1] Because Apple was trying to prove that the lawsuit was a stunt and that Epic was suing over a very normal business practice everyone else in the business embraced wholeheartedly