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offices | 1 year ago

There's a narrative around game budgets and timelines that seems to assume that they're increasing due to it being inherently more expensive to create them. The reality is that the technology has massively raised the potential output of a small team & that increasing budgets are an economic decision - selling a small game that takes players' attention away from your GaaS omnigame is inefficient. And you need to take it away from Fortnite while also competing with excellent games that are free.

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