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codelobe | 1 year ago
And then WE ALL REJECTED THIS INSANITY because it made .PNG images a pain in the butt to work with since the gamma corrected image wouldn't match the RGB values of the surrounding document (see: CSS color codes). Then Ye ol' .GIF enjoyed being the pixel perfectionist's choice of image format for the web for quite a while longer. I once was forced to write a script that chopped up a 24bit images into a bunch of 16px by 16px .GIFs (one palette entry per pixel, 256 total).
Digital doesn't usually need to be restored as long as it is replicated often enough (before bit-rot sets in). However, I've got a large number of tools for restoring spinning disks (migration to new hardware isn't easy for the average end-user).
Let's say a modern game came out that had a capability to demand of a GPU more polygons/paritcles than capable today... but in the future those capabilities might exist. Digital media could be improved by adding more/better compute resources (if originally designed to scale, that is). Then there will be curmudgeons (like me) that think things were better before the edge users' hardware became a giant supercompute cluster / distributed storage...
hinkley|1 year ago