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timlod | 1 year ago
But I don’t think I can agree with what you meant then - why would our brain mostly ignore it in real life but not in video games? Where is the transition from something feeling real (in an immersive way) to us not liking it because it feels awkward, and why does it happen? I’m imagining a “perfect simulation” game which is like real life in ways that matter/don’t get in your way in terms of gameplay - I think everyone would be awed (of course this can be argued though). What would need to degrade in terms of realism for it to seem awkward/not be immersive anymore?
I agree with the movie example, but in a game you don’t have to watch the mundane - it’s just background “noise” to make the world believable.
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