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in3d | 1 year ago

None of this matters compared to the number of apps available. Given the high price of the Vision Pro and the resulting low sales, it would make little business sense for app developers to invest in creating apps for it instead of for the Quest 3.

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zmmmmm|1 year ago

This is a really interesting point and plenty of products have died on the hill of not realising that "content is king".

What makes it particularly interesting is that the VisionOS app store so far seems to have had quite an anemic reception from developers. Barely any novel non-toy apps have been released for it, with 8 months since devs got access last year and 2 months in the open dev ecosystem. It's possible the tsunami is just around the corner but it would have to be said that this seems to be diverging heavily at this point from the launch of the original iPhone app store. It was always going to be a question since the user base is miniscule compared to every other headset and iOS devs mostly have negligible experience in developing full scale VR / AR applications which is actually a very steep learning curve. So the barriers are high and the incentive relatively small.

If Apple fails to attract devs to its store it will create a huge problem for them that they are pretty unused to having. I wonder how they will approach a situation like that, since their culture is not used to dealing with that as a problem these days.

Terretta|1 year ago

> None of this matters compared to the number of apps available.

There's a reason that iPadOS launched multi-window mode of arbitrary curved corner sizes with the same curved handle bar on the curved corner, several iPadOS iterations back.

Doing that ensured that VisionOS could launch opting all iPad apps in: most any iPad app respecting the ability to run in iPadOS's "stage manager" mode with multiple windows, works beautifully OOTB on VisionOS.

In fact, any iPad app run on Vision OS, if you "pull" the app close to you iPad sized, you can touch it as if an iPad screen, and your fingers and touch work as if touching an iPad.

The only apps that don't work as if native are those doing something special with multi-touch or touch gestures, but most apps "just work". It's pretty wild.

Press keeps comparing Vision Pro to MacOS. No, the 2D pass-through mode is a room sized iPad stage manager, infinite iPads.

InfiniteTitan|1 year ago

> Given the high price of the Vision Pro and the resulting low sales, it would make little business sense for app developers to invest in creating apps for it instead of for the Quest 3.

For sure. That’s exactly how it’s played out in iOS vs Android. No developer makes anything for the higher priced, small market iOS, right?

thih9|1 year ago

Perhaps it matters because of apps. With OS that natively supports spatial features it could be easier to expand functionality of existing ios apps or interact with them in the ar/vr context.