That's assuming your generator produces a normal map, the ones I've seen do not, the only texture channel they output is color. That being the one channel that a model trained on images is naturally equipped to produce.
You can generate pretty reliable texture depth maps from just an image. It’s going to be trash if you’re trying to generate the depth for the entire 3D model but I presume it’s going to go a good job with just texture. Then you just use a displacement based on the depth map.
jsheard|1 year ago
huytersd|1 year ago
pksebben|1 year ago