top | item 39751832

(no title)

strich | 1 year ago

There exists software to reproject texture normals back on to a high poly model. So this problem does have a solution for anyone interested.

discuss

order

jsheard|1 year ago

That's assuming your generator produces a normal map, the ones I've seen do not, the only texture channel they output is color. That being the one channel that a model trained on images is naturally equipped to produce.

huytersd|1 year ago

You can generate pretty reliable texture depth maps from just an image. It’s going to be trash if you’re trying to generate the depth for the entire 3D model but I presume it’s going to go a good job with just texture. Then you just use a displacement based on the depth map.

pksebben|1 year ago

I may be speaking out of ignorance here, but couldn't you use photogrammetry techniques to translate these to a higher resolution mesh?