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testudovictoria | 1 year ago

There are fair-use protections, but it costs money to defend. Part of why so many Smash tournaments folded in 2022 was because of Nintendo telling people they weren't allowed to host tourneys using their IP. Granted I'm not a lawyer, but people gathering to play a multiplayer game and then streaming the matches doesn't inherently constitute any infringement on Nintendo's rights or ability to make money. Many TOs (tournament organizers) left the scene or stopped featuring Smash as a title over the C&D notice. No one wanted to take on Nintendo in court.

Kind of. Some TOs are calling Nintendo's bluff. Nintendo released a set of guidelines[0] on what kinds of tournaments can be hosted. However, Collision 2024 just happened with attendees and a prize pool surpassing the guidelines.

[0]: https://en-americas-support.nintendo.com/app/answers/detail/...

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jrockway|1 year ago

These are just easy pickings for Nintendo to bully. When they go after Twitch is when the real case law will be made.

I honestly think game streaming is a grey area that could easily be made illegal by the wrong company getting sued for it.

mrd3v0|1 year ago

> people gathering to play a multiplayer game and then streaming the matches doesn't inherently constitute any infringement on Nintendo's rights or ability to make money.

Esports and tourneys in general generate a decent amount of money, are recurring and control a decent chunk of the narrative around games affecting their marketing.

Not trying to defend Nintendo or any other company, but their objective as a profit-driven organisation is to generate maximum profits.

gjsman-1000|1 year ago

Not really. Fair use does not really legally exist. It exists primarily as a defense after you’ve already been sued - which is also why there is no official codification of what fair use actually is.

Also, as Nintendo can argue, imagine this was a movie. Imagine it was a movie being shown on screen for two hours. That would be case closed. Now imagine it was a movie recutting competition. Again, case closed. So what makes a tourney special? In the eyes of the law, a judge might say, absolutely nothing.

You might argue, “well, there’s skill being applied, whereas a movie is passive.” No dice there - just because you put effort into your copyright violation is meaningless. You might argue a movie is a full work when a video game only displays a subset - but do you think you could publicly perform 30 minutes of The Lord of the Rings and be OK? Of course not.

testudovictoria|1 year ago

Interesting way to put it, but I'm still not sure that quite applies. The game is a multiplayer game intended to be played with other people. Commercial endeavors change with movie viewing. It's implied that single entity can own a single copy while charging admission to profit from their single copy of the movie. Meanwhile, movie companies (mostly) don't care if I play _The Lord of the Rings_ in a private setting to a small audience of known people.

I would argue that the competitive nature of tournaments implies that the entrants all have a copy of the game along with hardware to run the game (emulation withstanding). The only thing is streaming the event. Even then, what would be the difference between streaming a tournament and streaming myself or a small group of friends playing? It doesn't seem like that would infringe upon the core purpose of the game.

ranger_danger|1 year ago

> Fair use does not really legally exist

literally in the text of the DMCA itself