Bevy is written in Rust and according to https://github.com/rive-app/rive-bevy/, the backend used for the integration uses Vello (also Rust), not the Rive renderer. Could be that integrating Vello into the C++-based Godot would be finicky. With the Rive renderer open-sourced, maybe both Rive and Godot will see an integration using the Rive renderer?
ohwellhere|1 year ago
Simran-B|1 year ago
hipjiveguy|1 year ago
https://github.com/kibble-cabal/godot-rive
unknown|1 year ago
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