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6mian | 1 year ago

I see it as a different model of building knowledge about the game than most other genres. Dying early is part of the process, because each time you die you got to this point in a bit different way, learning other things on the way.

If you were hand-held to the very end you'd only see a a narrow path you went through, which is also ok. It's just a difference in the journey, similar to Breadth-First Search and Deep-First Search in graphs.

Another thing is game fairness. In my opinion, SPD is fair, there's no "you stepped on something you couldn't detect if you tried and died". If you pay attention you will see enough information to identify threats after the initial die-a-lot period :)

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Cerpicio|1 year ago

Sounds like Elden Ring. I started playing it recently and got annoyed at how often I died. But I realized that's part of the learning process. It's still annoying but at least I can see it for what it is.

plagiarist|1 year ago

The traps just happen randomly throughout. The best run I had going ended instantly when I hit an alarm trap. It's impossible to recover. I cannot even escape lone enemies without a ring of haste.

Yeah, I could have detected that on a search, but I'm usually struggling to stay fed in the first place.

chongli|1 year ago

If you’re struggling to stay fed, try these tips:

* Don’t eat right away when the game says you’re hungry. Wait until you’re starving and below 50% health. This makes each food ration last way longer!

* Don’t eat pasties or meat. When you find an alchemy pot, use the recipe that combines one food ration, one piece of meat, and one pasty to make a meat pie. The meat pie is way more nourishing and gives you a “well fed” health regeneration buff.

* Try to be efficient with your movement and exploration. If you’re not careful you can end up wasting a huge amount of time wandering around not accomplishing anything. This also leads to more monsters being generated which means you take more damage, taxing your resources.

* Along those same lines: always try to fight dirty. If you see an enemy coming towards you try to hit them a bit at range (throw stuff or zap wands) then retreat behind a closed door or around some tall grass. When the enemy comes through the door or around/through the grass, hit them with an attack. You should see a yellow ! mark on the enemy indicating a surprise attack. Now retreat behind another obstacle and repeat. As long as you keep breaking line-of-sight and then hitting the enemy immediately when they reestablish line-of-sight (this also works with ranged attacks) you’ll get guaranteed surprise hits. This lets you defeat enemies more quickly without taking as much damage standing there missing all the time.

* Don’t overdo it though. After you’ve gained some levels and find you easily outclass an enemy then kill them quickly. Leading enemies all over the place takes more time (costing food) and can end up getting you surrounded, causing even more damage!

* Throw stuff down pits instead of carrying it around. This applies mostly to weapons, armour, and scrolls (before you get the scroll holder). Anything you throw down a pit will show up on the next level. This is a great way to avoid running back and forth swapping items when you’re low on inventory space and you want to sell things or do alchemy. Don’t throw potions though, they break (but do throw them at enemies or obstacles when the situation calls for it!)

6mian|1 year ago

Yes, traps are put in random places. At least they can't be placed on water, grass or ash, so are safer sections to go through without doing search before each step.

That's why it's a really good idea to collect 4 Scrolls of Mapping for levels 1-24.