(no title)
krumpet | 1 year ago
In hindsight, I would recommend working with them at a young age (<10) to design game art and ideas. Then, the parent implements it and ports it to a portable platform. The child sees the creative aspects and the final output, but is shielded from the coding side in the early days. I imagine a child playing a game they designed on paper with crayons would be really satisfying. It would almost be like magic!
Then, let the transition to the coding side happen more organically or through a school program or some such. Maybe when they finally ask, "So, parent, how do I actually code these games?"
Just my non-data backed opinion...
AlanYx|1 year ago
They've also enjoyed tweaking the sprites of existing PICO-8 games.
otikik|1 year ago