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qiller | 1 year ago

It’s still quite monolithic. The issue is that it is a more complete engine than, let’s say Three, so the scene graph makes use of pretty much everything. Even you don’t use them, things like audio, webxr, node materials would get pulled in, despite tree shaking.

For our purposes, we filter out unused modules using webpack build. Things would crash badly if something would get used by accident, but we have a pretty controlled environment

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