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Jordrok | 1 year ago

> Super-niche use-case: our game studio prototyped a multiplayer horror game where we played with cloning player voices to be able to secretly relay messages to certain players as if it came from one of their team-mates (e.g. "go check out below deck" to split a pair of players up, or "I think Bob is trying to sabotage us" to sew inter-player distrust, etc).

That's an insanely cool idea, and one I hadn't really considered before. Out of curiosity, how well did it work? Was it believable enough to fool players?

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