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wadefletch | 1 year ago

Wouldn't shifting online-first games to access-subscription based pricing make better accounting sense for the publishers too?

Seems like this is less an issue of actual support and more an issue of pricing/access model disconnect.

When a SaaS product ends, it can be frustrating for sure, but it rarely feels like a betrayal in the way ending access to a one-time payment product does.

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