Photogrammetry struggles with certain types of materials (e.g. reflective surfaces). It's also very difficult to capture fine details (thin structures, hair). 3DGS is very good at that. And people are working on improving current shortcomings, including methods to extract meshes that we could use in traditional graphics pipelines.
somethingsome|1 year ago
After testing it, if fails in very basic cases. And it is normal that it fails, non Lambertian materials are not reconstructed correctly with SfM methods.
andybak|1 year ago
I might be misunderstanding what you're trying to say. Could you elaborate?