KSP doesn't actually do > 2 body simulations allowing the paths to follow closed form solutions. This is why you have an abrupt orbit change between bodies instead of just a freeform path. There is a mod "Principia" which adds this functionality in but bewarned it makes the game very different to play!
One interesting detail is that the source code makes extensive use of non-ASCII identifiers, for mathematical symbols and for the names of mathematicians. One of the two primary contributors is also an active contributor to Unicode
I've never gotten very far but the one thing it did manage to impress extremely thoroughly on me is "space is hard". And it's like 5x easier in KSP than on earth lol.
Also it showed me that that ever recurring thought of "why don't they just..." is usually pretty misguided.
I really respect how they managed to make this fun and so incredibly educational at the same time.
zamadatix|1 year ago
Georgelemental|1 year ago
One interesting detail is that the source code makes extensive use of non-ASCII identifiers, for mathematical symbols and for the names of mathematicians. One of the two primary contributors is also an active contributor to Unicode
unknown|1 year ago
[deleted]
wkat4242|1 year ago
I've never gotten very far but the one thing it did manage to impress extremely thoroughly on me is "space is hard". And it's like 5x easier in KSP than on earth lol.
Also it showed me that that ever recurring thought of "why don't they just..." is usually pretty misguided.
I really respect how they managed to make this fun and so incredibly educational at the same time.