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POiNTx | 1 year ago

It's a little bit different from generals.io but the points you mention are very valid. I originally started working on it as a showcase of LiveSvelte + I like generals.io a lot and thought it could be improved visually + UX wise. Then afterwards started thinking a bit about the game design and what I could improve, but eventually burned out on the project. Was also at a time when I wasn't working but am working again.

Maybe I'll pick it up at some point, but also open to other people working on it if they're interested. I'd be open to partner up with someone to eventually make it monetized. It's not open source as I wanted to add paid features (cosmetic features, not pay to win).

A solution for most of these issues is a modifier system. I have a basic one in place and wanted to experiment with different modifiers. A modifier can be anything, like prevent spawning in the center, to increasing rewards for capturing cities, to even allow crossing the border of the map into the other side, like pacman (which could address point 1). Then the goal would be to see which modifiers stick with the player base, and make them the default, while still allowing for custom games with different modifiers. Generals has a similar system in place and they sometimes make the modifier the default for the day, which I like a lot.

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