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flamwenco | 1 year ago

> It makes sense to me that games on Series S get cut-back to enable playable performance, but I don't think the existence of a less-powerful GPU meaningfully limits the scalability of console titles on the bigger console.

It's not so much the existence of a weaker Series S that meaningfully limits console titles, but rather Microsoft's decree that games must have full feature parity on the Series S and X; they had to make a special exception for Baldur's Gate 3 to cut features on the Series S version entirely (split-screen co-op) for it to ship on Xbox at all.

The Series S exists as a way to try and entice people into the Xbox ecosystem by drastically undercutting the PS5 in price, but it _absolutely_ hamstrings the Xbox Series X because 100% feature parity is required between the two. We have literal proof it's why some games aren't on Xbox (or wouldn't be without Microsoft bending the knee and making exceptions), pretending it's not a millstone around their neck this gen is absolutely foolish

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cglong|1 year ago

If you don't mind, what are some other examples of games eschewing Xbox for performance reasons?