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simonerlic | 1 year ago

I don't mean to reply-guy this thread, but it builds on Windows (and Linux)

https://github.com/zed-industries/zed/blob/main/docs/src/dev...

discuss

order

satvikpendem|1 year ago

It builds but is it usable? I thought it used many macOS-specific APIs like Metal for GPU rendering.

Starlevel004|1 year ago

It's usable in the sense that it runs properly.

thomastjeffery|1 year ago

It's pretty frustrating to read so much about a thing, only to find out it's only supported on a niche platform that I don't have access to.

The fact that that isn't totally the case is a great thing to hear, and I would love to have learned this fact sooner. It would go a long way for Zed's team to at least mention it on the Downloads page.

itishappy|1 year ago

> Download for macOS (Apple silicon) Requires macOS 10.15+

> Download for macOS (Intel chip) Requires macOS 10.15+

> Download for macOS (Universal binary) Requires macOS 10.15+

there are no other buttons...

https://zed.dev/download

meepmorp|1 year ago

macOS isn't a niche platform

xpl|1 year ago

> it's only supported on a niche platform

Lold hard on that.

Just every developer friend I know, uses Mac for coding. It is ubiquitous. In a BigTech company I once worked, there were virtually no guys having Win or Linux on their laptops, so we often even didn't test our internal tooling against those platforms, as almost no one used them...

Zed guys know their audience. It is developers, not gamers or office clerks.

drcongo|1 year ago

It's fine. Every time Zed gets a mention on here someone finds it incredibly important to post the words "Mac only" without checking, even when, as with this thread, the topic has absolutely nothing to do with running Zed or what operating systems it can run on.

38|1 year ago

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yogorenapan|1 year ago

That’s just how things are on Windows. Building just about anything requires Visual Studio (not the UI but the tooling that comes with it. E.g. msbuild and C++ headers)

You won’t have to do this on Linux or if you use a pre-built exe

ben-schaaf|1 year ago

That's just the reality of developing for Windows. You don't need their compiler but you do need the headers. Same goes for macOS which requires installing XCode.