Not directly related to the course, but, should anybody want to see what programming on the PS1 would look like using only modern tools (latest GCC, CMake, no third party libraries), I've written a few bare metal C examples that explain in depth how the console's hardware works [1]. Currently only graphics and input are covered, but I'm planning to add examples showing how to handle interrupts, play audio and access the CD-ROM next.[1]: https://github.com/spicyjpeg/ps1-bare-metal
gustavopezzi|1 year ago
PS: thank you for all the good help on the PSX Discord, as always.
rafaelgoncalves|1 year ago
mzs|1 year ago
spicyjpeg|1 year ago
On the PS2 it's slightly more complicated, as there is no way to launch the "native" PS1 backwards compatibility mode other than to use a modchip (or firmware mod on some models) and burn the executable onto a disc; the serial port is not exposed either, making debugging much harder. It can still be done, but it's much easier to just use an actual PS1.
[1]: https://github.com/JonathanDotCel/unirom8_bootdisc_and_firmw...
codetrotter|1 year ago
Buy one with FMCB preloaded from AliExpress, and take it from there
https://consolemods.org/wiki/PS2:FMCB
And also check out for example MX4SIO as well
You can buy one of those from AliExpress as well, but only certain versions of FMCB are compatible with MX4SIO out of the box