Interesting, it appears I've encountered an impossible combination of numbers: [2, 5, 1, 3]
The only possible move is to add 1 and 3. Can't ever split a 2 as that would result in [1, 1], can't split the 5 because that would be [4, 1] or [3, 2], can't split the 3, as that would be [2, 1] or [1, 2], can't add the 5 to anything as that would be larger than 5.
This can be transformed into a problem with pegs and moving blocks.
Like tower of hanoi[1], but you can add or remove empty pegs, blocks are the same size and can be stacked in any order, you can move as many blocks as you want and you cannot have towers with the same amount of blocks.
Unless you want to deal with negative integers, then it would get more tricky.
The charm of towers of Hanoi is that you can make a physical version where the legality of moves is easily verified because of the differently sized blocks.
I think the “you cannot have towers with the same amount of blocks” rule will make this a lot less charming, certainly if any of the numbers are larger than, say, 10.
There also is the issue of adding pegs, but that’s solvable by fixing the number of stacks (the triangular number for n is about ½n², so it certainly need not be larger than twice the square root of the number of blocks).
You can even make it smaller to get a variation on this game where the length of the list is limited.
Was just thinking this. There’s some differences, like the integers don’t have to be ordered biggest to smallest at any time, but it very much feels like Towers of Hanoi would be a good starting place to solve this.
[3, 2, 1] has no valid modifications by the rules given.
I wonder how little wiggle-room there needs to be for a solution to be possible? Does [4, 2, 1] have a solution? You can get to with [4, -1, 3, 1] with one step, but I'm not sure where you can go from there.
Any combination where all consecutive numbers are present is unsolvable. That is [1..n], in any order.
That's because it is impossible to split any number, because it will create a duplicate, it is also impossible to merge, because it will either create a duplicate or a number >n
[2..n] (in any order) is also unsolvable for the same reason. And certainly many others ex:[1,2,4], finding if a problem is solvable is interesting in itself. A good solver should nor only find the shortest solution(s) if there is one but also determine if it is solvable. An interesting problem in itself.
It seems that if the numbers are put in ascending order as min-max, then there would have to be at least two gaps in the sequence to make meaningful progress?
Neat little problem! You could do SAT-solvers and stuff, but it's also obviously a graph search problem: each state is a vertex, each edge is an operation that leads to another vertex. So, obviously: Dijkstra works (or really just BFS, since the edges are unweighted), but not the fastest in the world.
The fun one to play with would be A-star, but you'd have to find a suitable heuristic. One obvious candidate is that if you have target list that is X long and a current list that is Y long, then you need at least abs(Y - X) steps to get there (since each step either adds or removes a number). That's admissable and would probably speed up the search quite a bit compared to regular BFS, but you could probably do a lot better. I'm thinking a heuristic based on the number of inversions or something.
I would suspect if you found a really good heuristic for A-star, that's about as good as you're going to get. Though maybe there's something more clever I'm not spotting.
Start with a list of positive integers, (e.g. [7, 5, 3]) and your goal is to make the same list, in reverse ([3, 5, 7]).
Operations:
1) Split an integer into two smaller integers. (e.g. [7, 5, 3] → [6, 1, 5, 3])
2) Combine (add) two integers into a larger one. (e.g. reverse the last e.g.)
Restrictions:
1) You can never make an integer greater than the largest integer in the original list.
2) You can never make a move that results in the same integer appearing in the list more than once.
Here's my Prolog code which solves (small inputs) of the puzzle, taking the core grammar of moves//3 from the Water Jug solution in Markus Triska's Power of Prolog video "Sparrows on Eagles: Delegate your work to Prolog!"[1] (I couldn't have written that style myself from scratch):
:- use_module(library(dif)). % Sound inequality
:- table split/2, merge/3, moves//3.
% Replace one number H from a list with
% two A and B which sum to that number.
split([], []).
split([H|T], [A,B|T]) :-
between(1,H, A),
between(1,H, B),
dif(A,B),
H is A+B.
split([H|T], [H|T2]) :-
split(T, T2).
% Merge two adjacent numbers A and B from a list by
% summing into H, unless that would exceed list Max.
merge([], _, []).
merge([H|T], Max, [H|T2]) :-
merge(T, Max, T2).
merge([A,B|T], Max, [H|T]) :-
H is A + B,
H =< Max.
% Describes moves from starting state S0
% to Target state, by splitting, merging,
% and checking for duplicates using sort.
moves(S0, _, Target) --> { member(Target, S0) }.
moves(S0, Max, Target) --> [Ns],
{ select(Ns0, S0, S),
(split(Ns0, Ns)
; merge(Ns0, Max, Ns)),
sort(Ns, NsSet), same_length(Ns, NsSet) },
moves([Ns|S], Max, Target).
solve(S0, [S0|Moves]) :-
max_list(S0, Max),
reverse(S0, Target),
phrase(moves([S0], Max, Target), Moves).
It will run in https://swish.swi-prolog.org/ clicking the 'Empty' then 'Program' and pasting the code in, querying (without the ?- and trailing .) in the lower right.
Taking the technique from the video; the query uses length/2 to lengthen the list of answer moves one at a time before the answer is sought, this code does iterative deepening and will find the shortest sequence of moves first.
I like it, but it strikes me that there are actually not that many valid moves you can make in the example problem. Maybe this isn't true in other examples, but I found most of my time thinking about this was simply realizing that most of my desired moves were off limits. Perhaps that's the point, it just struck me.
Squinting at this... Feels like there is some relationship to asking if you can tile a triangle into integer-length non isoceles triangles.
It feels like it is typically going to be impossible. Most puzzles will seem to have only a few legal moves at a time, all of which will either loop back to wehre they are or lead to victory.Generally speaking though,odd numbers are useful.
My first reaction to this was, "neat coding question for interviews". I started to try to solve it for a few seconds, then thought of when I've asked coding questions. Invariably starting by saying "The goal is to see how you approach and work through the problem, and less so whether you come up with the optimal solution". Then I thought, what if the interviewer and interviewee tackled the problem together, both coming in cold? And that was stated as such, up front? It would be much closer to the real world of tacking novel problems as a team. Taking the pressure of "I need to come up with the answer" off the interviewee should result in real focus on "working through the problem", and decrease interviewee stress; if the interviewer doesn't know the answer yet, how can they expect the interviewee to come up with one?
There are a couple of obvious downsides like:
What if it turns out the problem is too trivial? Move on to the next one.
What if the interviewee has already encountered the problem before? No different than if the interviewer posed an already-solved problem.
It would be incumbent upon the interviewer to not reveal a solution if they come up with it first of course. And the evaluation of "how you approach and work through the problem" is less definite than whether an answer (brute-force or optimal) was achieved; but if approach is indeed the important thing, that needs to be evaluated regardless. I'm sure there are other downsides I'm not seeing off the top of my head.
I can't be the first person to come up with this strategy, nor try it in real interviews. Has anybody attempted this? Was it successful or not, and why?
I can't tell if this strategy that just popped into my head is of value :-).
It's a problem because it's not deterministic. You need some kind of determinism when comparing 20 people a month and need to justify your position, especially if you're the only one saying no. The biggest problem is that are you, the interviewer, having a good day or a bad day? In your scenario, your performance is necessarily coupled in with the candidate, which is exactly what you don't want, for this goal of determinism.
I think a modification of this works well, and it's what I do:
1. Come up with a problem that's loosely contextually related to the work, and open ended. Leaving it open ended will test their communication and "problem navigation". The contextual relation allows you to, at the end of the interview, explain how it's contextual related to the work. This helps them understand their own performance, rather than leaving them feeling tricked with random puzzles.
2. If the problem is too out of context for the candidate's experience (which is often fine) provide a path that teaches them the background they would need. Makes this "training" path available and known to everyone. Make sure it doesn't take too much time. This helps the determinism since it doesn't rely on luck of some specific knowledge. Also, someone that communicates they want to go this path is the better candidate, regardless of experience, since information seeking is the best attribute of a colleague.
3. Explain that it's purposefully meant to be an open ended, so they should feel free to ask questions, and it's ok if they get stuck. This allows you to collaborate in a way that you can judge against others. Also, it reduces the adrenaline, which is important, because you can easily loose good candidates who "freeze up". Related, maintain positivity. If you seem annoyed, their performance can irrationally plummet. Personally, I'll do a second round if I see someone freeze up, especially if they haven't done many interviews, because I don't think interviewing for the skill of being interviewed is interesting, since I'm interviewing them to work with them.
4. With the above, the metric for their performance is all about communication, problem solving, and skill. The amount of explanation they needed to understand the fundamental problem, and how well they could fit it in their head, the amount of help they needed to implement it, the amount of mistakes they made, and how they reached out for help can be used to justify your yes or no, in a predictable way, that can be compared against others.
Across about 30 people, my observation of their actual performance, compared to my prediction from the interview performance, has been pretty darn close, with only a few outliers. The outliers were those that were either too familiar, or not at all familiar, with the problem space. The too familiar people appear to have better performance during the interview, since they're working from rote. The out of context people have the burden of not having the relationally-compressed version of the knowledge in their head, so run out of working memory. It's very easy, and somewhat fascinating, to see the moment when someone runs out. But, this is why the problem should be loosely related to the work: it's a valid criticism that "they're going to take significant time to ramp!".
I apologize for the wall, but this is something I'm interested in, and would love to see how others handle it. I think the Jim Keller way is the best, but it requires more than 45 minutes, and a certain level of seniority on the candidates side.
Seems like there are going to be non-search algorithmic solutions that solve these non-optimally, then god's solution where each split or combine works towards putting more than one number in place.
[+] [-] two-star|1 year ago|reply
Only positive integers are meant to be allowed. (Zero excluded.)
Combining is meant to work on adjacent pairs of integers.
If this is used in coding interviews, I deny any responsibility. Unless it's used in interviewing me, in which case I will totally take credit.
[+] [-] GistNoesis|1 year ago|reply
[+] [-] dhartmei|1 year ago|reply
And for n=7 it's [5,4,1,2,7] with a minimum of 26 moves.
[+] [-] davidalayachew|1 year ago|reply
https://github.com/davidalayachew/ReverseTheListOfIntegers
[+] [-] klyrs|1 year ago|reply
[+] [-] sltkr|1 year ago|reply
[+] [-] sour-taste|1 year ago|reply
https://blaise.gg/number_game/index.html
[+] [-] b3orn|1 year ago|reply
The only possible move is to add 1 and 3. Can't ever split a 2 as that would result in [1, 1], can't split the 5 because that would be [4, 1] or [3, 2], can't split the 3, as that would be [2, 1] or [1, 2], can't add the 5 to anything as that would be larger than 5.
[+] [-] Bewelge|1 year ago|reply
https://bewelge.github.io/aNumberGame/ (does not format well on mobile)
Code: https://github.com/Bewelge/aNumberGame
[+] [-] thih9|1 year ago|reply
Like tower of hanoi[1], but you can add or remove empty pegs, blocks are the same size and can be stacked in any order, you can move as many blocks as you want and you cannot have towers with the same amount of blocks.
Unless you want to deal with negative integers, then it would get more tricky.
[1]: https://en.m.wikipedia.org/wiki/Tower_of_Hanoi
[+] [-] Someone|1 year ago|reply
I think the “you cannot have towers with the same amount of blocks” rule will make this a lot less charming, certainly if any of the numbers are larger than, say, 10.
There also is the issue of adding pegs, but that’s solvable by fixing the number of stacks (the triangular number for n is about ½n², so it certainly need not be larger than twice the square root of the number of blocks).
You can even make it smaller to get a variation on this game where the length of the list is limited.
[+] [-] seventytwo|1 year ago|reply
[+] [-] _nalply|1 year ago|reply
[+] [-] orlp|1 year ago|reply
[+] [-] Karellen|1 year ago|reply
I wonder how little wiggle-room there needs to be for a solution to be possible? Does [4, 2, 1] have a solution? You can get to with [4, -1, 3, 1] with one step, but I'm not sure where you can go from there.
[+] [-] GuB-42|1 year ago|reply
That's because it is impossible to split any number, because it will create a duplicate, it is also impossible to merge, because it will either create a duplicate or a number >n
[2..n] (in any order) is also unsolvable for the same reason. And certainly many others ex:[1,2,4], finding if a problem is solvable is interesting in itself. A good solver should nor only find the shortest solution(s) if there is one but also determine if it is solvable. An interesting problem in itself.
[+] [-] HarHarVeryFunny|1 year ago|reply
[+] [-] unknown|1 year ago|reply
[deleted]
[+] [-] unknown|1 year ago|reply
[deleted]
[+] [-] unknown|1 year ago|reply
[deleted]
[+] [-] thih9|1 year ago|reply
[3, 2, 1]
[0, 2, 1, 3]
[2, 1, 3]
[0, 1, 2, 3]
[1, 2, 3]
I.e.: Split 3 into 3+0. Combine 0+2. Split 1 into 1+0. Combine 0+3 because rules don’t prohibit that either.
[+] [-] unknown|1 year ago|reply
[deleted]
[+] [-] OskarS|1 year ago|reply
The fun one to play with would be A-star, but you'd have to find a suitable heuristic. One obvious candidate is that if you have target list that is X long and a current list that is Y long, then you need at least abs(Y - X) steps to get there (since each step either adds or removes a number). That's admissable and would probably speed up the search quite a bit compared to regular BFS, but you could probably do a lot better. I'm thinking a heuristic based on the number of inversions or something.
I would suspect if you found a really good heuristic for A-star, that's about as good as you're going to get. Though maybe there's something more clever I'm not spotting.
[+] [-] 61u|1 year ago|reply
[+] [-] hnfong|1 year ago|reply
[+] [-] self|1 year ago|reply
Operations:
1) Split an integer into two smaller integers. (e.g. [7, 5, 3] → [6, 1, 5, 3]) 2) Combine (add) two integers into a larger one. (e.g. reverse the last e.g.)
Restrictions:
1) You can never make an integer greater than the largest integer in the original list. 2) You can never make a move that results in the same integer appearing in the list more than once.
[+] [-] Onavo|1 year ago|reply
[+] [-] jojojaf|1 year ago|reply
[+] [-] glitchc|1 year ago|reply
For this game to be popular, the difficulty should grow (generally) with the size of the list and the relative differences between numbers.
[+] [-] deosjr|1 year ago|reply
[+] [-] jodrellblank|1 year ago|reply
Taking the technique from the video; the query uses length/2 to lengthen the list of answer moves one at a time before the answer is sought, this code does iterative deepening and will find the shortest sequence of moves first.
[1] https://www.youtube.com/watch?v=vdabv9EkYrY
[+] [-] commandlinefan|1 year ago|reply
[+] [-] unknown|1 year ago|reply
[deleted]
[+] [-] thrdbndndn|1 year ago|reply
[+] [-] scotty79|1 year ago|reply
[+] [-] abecedarius|1 year ago|reply
[+] [-] semi-extrinsic|1 year ago|reply
The integers are represented by the number of edges in each straight section.
https://editor.p5js.org/semi-extrinsic/sketches/IKOjwE7Vb
[+] [-] ericyd|1 year ago|reply
[+] [-] rokicki|1 year ago|reply
6: 14 7: 26 8: 74 9: 86 10: 126 11: 106 (?) (full state space not explored) 12: 130 (?) (full state space not explored)
[+] [-] 61u|1 year ago|reply
[+] [-] rokicki|1 year ago|reply
[+] [-] jpablomr|1 year ago|reply
[+] [-] paxys|1 year ago|reply
[+] [-] spywaregorilla|1 year ago|reply
It feels like it is typically going to be impossible. Most puzzles will seem to have only a few legal moves at a time, all of which will either loop back to wehre they are or lead to victory.Generally speaking though,odd numbers are useful.
[+] [-] unknown|1 year ago|reply
[deleted]
[+] [-] bradser|1 year ago|reply
There are a couple of obvious downsides like: What if it turns out the problem is too trivial? Move on to the next one. What if the interviewee has already encountered the problem before? No different than if the interviewer posed an already-solved problem.
It would be incumbent upon the interviewer to not reveal a solution if they come up with it first of course. And the evaluation of "how you approach and work through the problem" is less definite than whether an answer (brute-force or optimal) was achieved; but if approach is indeed the important thing, that needs to be evaluated regardless. I'm sure there are other downsides I'm not seeing off the top of my head.
I can't be the first person to come up with this strategy, nor try it in real interviews. Has anybody attempted this? Was it successful or not, and why?
I can't tell if this strategy that just popped into my head is of value :-).
[+] [-] lawlessone|1 year ago|reply
[+] [-] nomel|1 year ago|reply
I think a modification of this works well, and it's what I do:
1. Come up with a problem that's loosely contextually related to the work, and open ended. Leaving it open ended will test their communication and "problem navigation". The contextual relation allows you to, at the end of the interview, explain how it's contextual related to the work. This helps them understand their own performance, rather than leaving them feeling tricked with random puzzles.
2. If the problem is too out of context for the candidate's experience (which is often fine) provide a path that teaches them the background they would need. Makes this "training" path available and known to everyone. Make sure it doesn't take too much time. This helps the determinism since it doesn't rely on luck of some specific knowledge. Also, someone that communicates they want to go this path is the better candidate, regardless of experience, since information seeking is the best attribute of a colleague.
3. Explain that it's purposefully meant to be an open ended, so they should feel free to ask questions, and it's ok if they get stuck. This allows you to collaborate in a way that you can judge against others. Also, it reduces the adrenaline, which is important, because you can easily loose good candidates who "freeze up". Related, maintain positivity. If you seem annoyed, their performance can irrationally plummet. Personally, I'll do a second round if I see someone freeze up, especially if they haven't done many interviews, because I don't think interviewing for the skill of being interviewed is interesting, since I'm interviewing them to work with them.
4. With the above, the metric for their performance is all about communication, problem solving, and skill. The amount of explanation they needed to understand the fundamental problem, and how well they could fit it in their head, the amount of help they needed to implement it, the amount of mistakes they made, and how they reached out for help can be used to justify your yes or no, in a predictable way, that can be compared against others.
Across about 30 people, my observation of their actual performance, compared to my prediction from the interview performance, has been pretty darn close, with only a few outliers. The outliers were those that were either too familiar, or not at all familiar, with the problem space. The too familiar people appear to have better performance during the interview, since they're working from rote. The out of context people have the burden of not having the relationally-compressed version of the knowledge in their head, so run out of working memory. It's very easy, and somewhat fascinating, to see the moment when someone runs out. But, this is why the problem should be loosely related to the work: it's a valid criticism that "they're going to take significant time to ramp!".
I apologize for the wall, but this is something I'm interested in, and would love to see how others handle it. I think the Jim Keller way is the best, but it requires more than 45 minutes, and a certain level of seniority on the candidates side.
[+] [-] unknown|1 year ago|reply
[deleted]
[+] [-] HarHarVeryFunny|1 year ago|reply