We don't have a Mac and couldn't justify the cost of getting one for now. It's not just Godot, we also have to compile the C++ gdextension and we also want to only release on platforms we have actually tested the game on. (That's why there is DualSense support, but not DualShock. In theory it should work, but we couldn't verify it.)
With the source code DLC it should be possible to compile everything for a Mac regardless, even if it's a bit of work. If we make enough money from the game, we might reinvest it into a Mac. :)
According to PirateSoftware (who makes Heartbound), just compiling the game for Max is going to cost you at least $1000 (Mac Mini + XCode license + time)
The number of sales is, however, negligeable - Mac has just 1.38% Steam users
PirateSoftware told [1] that the Mac was 0.02% of their sales - one in 5000 sales (and thus he dropped Mac support)
Don't reinvest in Mac for sales before you do the math.
If you just want a Mac, get a Mac. If you don't want a Mac, don't bother
janosdebugs|1 year ago
With the source code DLC it should be possible to compile everything for a Mac regardless, even if it's a bit of work. If we make enough money from the game, we might reinvest it into a Mac. :)
dimava|1 year ago
The number of sales is, however, negligeable - Mac has just 1.38% Steam users
PirateSoftware told [1] that the Mac was 0.02% of their sales - one in 5000 sales (and thus he dropped Mac support)
Don't reinvest in Mac for sales before you do the math.
If you just want a Mac, get a Mac. If you don't want a Mac, don't bother
[1] https://www.youtube.com/shorts/qRQX9fgrI4s