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liamneesonsarm | 1 year ago

I played Counter Strike Source and that community experience is one of the drivers for my idea. I want to build a community that you can see as “friends” and people you can trust.

From my experience it’s a bit of a logistical nightmare to organize groups and cost prohibitive to spin up servers. Yea we can typically get 5 but a full balanced 10 man is real hard.

100% agree you can’t rid of cheaters but this is the hope to just avoid them through a platform.

discuss

order

reactordev|1 year ago

I can support this.

In my view a mix of rando’s on quick-play and community run/moderated servers with voting is the only way to keep the riff raff out. You and your buddies play your server. Rando’s can join too but you get to control them and vote for ones you play well with. The ones who get voted up enough gain some limited power to also police the riff raff.

One thing is clear - we can’t keep relying on game dev companies to spawn hosting provider approved instances without oversight.

liamneesonsarm|1 year ago

Matchmaking has been a blessing and a curse

ndriscoll|1 year ago

How is it cost prohibitive to run a server? With the recent FCC rule change now even Comcast gives everyone 20 Mb/s upload. Even at 64 players, that's over 300 kb/s per client, which should be plenty?

A modern mid-range phone is probably more powerful than any server 20 years ago and those ran 64 players.

liamneesonsarm|1 year ago

Well I don’t expect the average gamer to know about these things. I was talking from the perspective of services that offer the ability for you to spin up servers in the context of Counter-Strike. Popflash is one of those services and you can look at the pricing to see what I mean.