I wouldn't get nauseas when I played Overload in VR, but I definitely developed a cold sweat fast. 30 minute sessions were a push and I'd need to recover after. The developers did all the best practices, but there's something inherently mentally stressful about a 6DoF game in VR while you sit still in a chair.
Actually, it's exactly like that! Most games with movement as a physical body, either with or without breast/hip make me car-sick, but this game is mostly taxing mentally because of all of the input. The only game that doesn't affect me, at all and which I can play for many hours is Contractors Showdown.
I’m about to try it in VR. I’ve gotten over most of my VR nausea, but I will say, the original Decent series games gave made me nauseated/gave me vertigo and headaches if I played them too much. Therefore, I am a little worried.
Not everyone has it even initially; it really varies from person to person. I suspect that to some extent it is influenced by past exposure to fast-paced first-person games (e.g. FPS when played using the mouse).
I've owned multiple VR headsets and have many, many hours of VR experience. With seated experiences (vehicles/aircrafts/rollercoasters) I never got nausea, not even initially.
The only experiences that made me nauseas were the ones that simulated movement of characters, where pressing a button would move the character and camera forwards. That was just too much of a disconnect. Movement by teleporting was not a problem.
It was worst the first few times, and I did not last long before I had to take a break, powering through was not possible. With experience it got better, the nausea/dizzyness was less intense and I could play longer sessions, but it never went away completely.
It may sound crazy, but I have never felt nausea with a computer. The only issue I had with VR was my hair trying to cover my eyes, in the middle of a race, and that was it.
However, once I rented a plane to go over the Nazca lines, and it was in a tiny plane, that was capable of changing direction very easily.
That day I felt nausea. By this, I mean you can't ignore it, it is a strong sensation. So much, that the guides will advise to do the flight on an empty stomach. And it was overpowering, one girl in the plane did not watch anything because she was focused on a paper bag close to her mouth.
Not even fast turning karts or anything else has been able to reproduce that feeling.
No. It can actually get _worse_, as you get more sensitized to VR. The recommendation seems to be to _stop_ using VR if you get motion sick, rather than trying to power through it.
willis936|1 year ago
tmikaeld|1 year ago
rzzzt|1 year ago
cmpalmer52|1 year ago
So much fun, though!
dncornholio|1 year ago
int_19h|1 year ago
erikbye|1 year ago
The only experiences that made me nauseas were the ones that simulated movement of characters, where pressing a button would move the character and camera forwards. That was just too much of a disconnect. Movement by teleporting was not a problem.
It was worst the first few times, and I did not last long before I had to take a break, powering through was not possible. With experience it got better, the nausea/dizzyness was less intense and I could play longer sessions, but it never went away completely.
Shorel|1 year ago
However, once I rented a plane to go over the Nazca lines, and it was in a tiny plane, that was capable of changing direction very easily.
That day I felt nausea. By this, I mean you can't ignore it, it is a strong sensation. So much, that the guides will advise to do the flight on an empty stomach. And it was overpowering, one girl in the plane did not watch anything because she was focused on a paper bag close to her mouth.
Not even fast turning karts or anything else has been able to reproduce that feeling.
cpuguy83|1 year ago
cyberax|1 year ago
No. It can actually get _worse_, as you get more sensitized to VR. The recommendation seems to be to _stop_ using VR if you get motion sick, rather than trying to power through it.
rho4|1 year ago