(no title)
atseajournal | 1 year ago
I know hand-drawn 2D is its own beast, but what's your thought on using 3D datasets for handling the occlusion problem? There's so much motion-capture data out there -- obviously almost none of it has the punchiness and appeal of hand-drawn 2D, but feels like there could be something there. I haven't done any temporally-consistent image gen, just playing around with StableDiffusion for stills, but the ControlNets that make use of OpenPose are decent.
3D is on my mind here because the Spiderverse movies seemed like the first demonstration of how to really blend the two styles. I know they did some bespoke ML to help their animators out by adding those little crease-lines to a face as someone smiles... pretty sure they were generating 3d splines however, not raster data.
Anyway, I'm saving the RSS feed, hope to hear more about this in the future!
yosefk|1 year ago
I sort of hope you can handle occlusion based on learning 2D training data similarly to the video interpolation paper cited at the end. If 3D is necessary, it's Not Good for 2D animation...
AI for 3D animation is big in its own right; these puppets have 1 billion controllers and are not easy for humans to animate. I didn't look into it deeply because I like 2D more. (I learned 3D modeling and animation a bit, just to learn that I don't really like it...)
wongarsu|1 year ago
yosefk|1 year ago