you check in the uncompressed audio, and then fmod, wwise or whatever other middleware you're using will compress to a different format and compression ratios on a per-platform basis during the build process (i.e. vorbis on PC, AT9 on PS4, FADPCM on mobile, etc.)
mschuster91|1 year ago
The only scenario I can think of is games supporting surround sound which can't afford the extra cycles of decompression.
fbdab103|1 year ago
bluefirebrand|1 year ago