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thn-gap | 1 year ago

How did you do this transition? How did you feel about your decision before your game was featured? I've been thinking about this path, but I feel too hesitant to jump.

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msephton|1 year ago

Basically, lockdown project.

I made the decision in early 2020, shortly the first C-19 lockdown happened in the United Kingdom. I had extra time every day given that my usual routines, childcare, etc were disrupted. And I had a Playdate developer preview unit. I switched from web and app development to purely games. I'd previously made games but only occasionally, as a hobby. Though I do live and breathe classic video games.

During lockdown I created many prototypes and a couple of them showed enough promise to become full games. That was the point I went all-in and I haven't looked back. It took time for the device to launch, but again largely coinciding with C-19 restrictions. Through itch and Playdate's Catalog store I make enough money for my modest way of life, so I'm happy. Life gets in the way occasionally, but I keep pushing forward.

The accolade was a complete surprise and very encouraging.

I wrote a bit about my past year https://blog.gingerbeardman.com/2024/03/07/a-year-in-the-lif...

thn-gap|1 year ago

Thanks a lot for sharing. I love your approach for smaller games with faster cadence, and that it worked as full time job. I know the market is tough, but I hope you can make it work as long as you want.