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Godot 4.3 Dev Snapshot 6 Updates

88 points| pixelbyindex | 1 year ago |godotengine.org

12 comments

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omoikane|1 year ago

I like how they pay attention to backward compatibility, particularly with "Reverse Z for the depth buffer" in the linked blog post[1]:

   1. I'm sorry we broke your shader.
   2. I trust you know how to fix your shader.
   3. We promise not to break your shader again by changing the definition of clip space anytime soon.
[1] https://godotengine.org/article/introducing-reverse-z/

mhaberl|1 year ago

Perhaps it is just wishful thinking, but at the speed its getting better I feel like next year it will suprass Unity overall.

Godot is awesome. Thank you John Riccitiello!

pjmlp|1 year ago

Quite a few platforms to support, editor tooling, store for game developers, and first party support from platform holders, before it can actually surpass Unity.