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visil | 1 year ago

And an exceptionally well written documentation, too! One of the first big-ish projects of mine was a raytracer I wrote in C with SDL.

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throwaway2046|1 year ago

Got a link to that raytracer?

z3phyr|1 year ago

It would be like a regular raytracer, but instead of writing pixels to a file, you write them to your buffer/texture.