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ancientworldnow | 1 year ago
And when we want it to match exactly in an animatic or whatever, it needs to be far more precise than this, matching real locations etc.
ancientworldnow | 1 year ago
And when we want it to match exactly in an animatic or whatever, it needs to be far more precise than this, matching real locations etc.
gregmac|1 year ago
I've worked with other developers that want to build high fidelity wire frames, sometimes in the actual UI framework, probably because they can (and it's "easy"). I always push back against that, in favor of using whiteboard or Sharpies. The low-fidelity brings better feedback and discussion: focused on layout and flow, not spacing and colors. Psychologically it also feels temporary, giving permission for others to suggest a completely different approach without thinking they're tossing out more than a few minutes of work.
I think in the artistic context it extends further, too: if you show something too detailed it can anchor it in people's minds and stifle their creativity. Most people experience this in an ironically similar way: consider how you picture the characters of a book differently depending on if you watched the movie first or not.
sbarre|1 year ago
I could see this being really useful for exploring tone, movement, shot sequences or cut timing, etc..
Right now you scrape together "kinda close enough" stock footage for this kind of exploration, and this could get you "much closer enough" footage..
shermantanktop|1 year ago
So if it’s an optional tool, great, but some people would be fine with it, some would not.
cpill|1 year ago