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monitron | 1 year ago

It's interesting that they used the Planet Express building from Futurama as one of their examples of 3D-inconsistency, because I'm pretty sure the exteriors are in fact computer-generated from a 3D model. Watch the show and you can see the establishing shots usually involve a smooth complex camera move around the building.

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manifoldgeo|1 year ago

Agreed, most or all shots of the Planet Express building and Planet Express ship are 3D renderings, even in the original first few seasons. Beyond that, even some shots of Bender in Space are 3D renderings, especially in cases where a complex and continuous shift in perspective is required.

Non-photo-realistic (NPR) 3D art goes back a surprisingly long way in animations. I rewatched the 1988 Disney cartoon "Oliver and Company" recently, and I was surprised to see that the cars and buildings were "cel-shaded" 3D models. I assumed that the movie had been remastered, but when I looked it up, I found out that it was the first Disney movie ever to make heavy use of CGI[0] and that what I was seeing was in the original. The page I found says:

"This was the first Disney movie to make heavy use of computer animation. CGI effects were used for making the skyscrapers, the cars, trains, Fagin's scooter-cart and the climactic Subway chase. It was also the first Disney film to have a department created specifically for computer animation."

References ----------

0: https://disney.fandom.com/wiki/Oliver_%26_Company

Eduard|1 year ago

> "This was the first Disney movie to make heavy use of computer animation. [...]"

Tron came out 1982, six years before Oliver & Company.

https://en.wikipedia.org/wiki/Tron

fennecbutt|1 year ago

Cel shaded 3d models?

Wait, you're telling me that computers have enabled us to have fewer artists and thereby replacing artists for a long time now?!

Just like pretty much every industry out there?!

And that it's widely accepted so long as people get their cheap plastic goods from China?!

And that the current outrage won't even be remembered in 20 years?!

zoeysmithe|1 year ago

Isn't a lot of 3D in shows and games "faked" to look good to the viewer?

I remember seeing this blog write up on what 3D animators do to make things look acceptable. Like make a character 9 feet tall because when the camera panned them, they looked too short at their "real" in-system height. Or archway doors that are huge but at the perspective shot, look "normal" to us. Or having a short character stand on an out-of-scene blue box to make them having a conversation with a tall character not look silly due to an extreme height difference? Or a hallway that in real life would be 1,000 feet long but looks about 100 in-world because of how the camera passes past it, and how each door on that 1,000 foot hallway is 18 feet high, etc.

I wonder if shows like Futurama used those tricks as well, so when you sort of re-create the 3D space the animators were working in by reverse engineering like this, then you see the giant doors and 9 foot people and non-Euclidian hallways, etc. Just because it looks smooth as the camera passes it, doesn't mean that actual 3D model makes sense at other perspectives.

Tallain|1 year ago

I don't have a ton of experience in this realm but from what I've seen it does happen a lot -- looking good is often better than being right. A great example of this is the way they tilted the models for Zelda's A Link Between Worlds[0]. Basically everything in the world is tilted back so it looks better for the camera angle, which is designed to mimic the feel of A Link to the Past.

[0]: https://www.gameinformer.com/b/news/archive/2013/11/20/the-t...

Natsu|1 year ago

I saw some video on A Difficult Game About Climbing a while back. The things they did to make the guy appear to grip the rocks and suck normally make the hands utterly bizarre when seen from the side.

Jarmsy|1 year ago

Indeed many animated shows that don't look 3d animated have a 3d model somewhere in their pipeline these days. Even if there's not a digital 3d model, there might be a physical model of the main locations in the studio for animators to refer to.

jsheard|1 year ago

Yeah, Futurama used composited 3D elements from the very first episode in 1999. The vehicles are nearly always 3D.

fasa99|1 year ago

the exteriors aren't generated from a 3D model, they are generated from many 3d model(s), of the same thing, that perhaps changed over time or changed between scenes, like the models on the star trek enterprise