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CactusOnFire | 1 year ago

This is one job I am actually hopeful will be fully automated. I've heard before that the people doing this 'tween' frames make less than minimum wage on contract.

That being said, I'm sure this is going to take a while to fully replace the manual efforts. There will probably be awkward phase in between the outset and the perfect modelling efforts, and I'm sure lower budget shows (or ones looking to cut corners) will be the early adopters.

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anonylizard|1 year ago

Anime already cuts corners by using cheap 3d models in place of 2d hand drawn objects.

The more rigid the object, the better this works. 3d cars look better than 2d cars, even in an otherwise 2d show. Mechs look a bit worse. And human characters look horrible.

Yet anime studios still do it. Including for critical highlight scenes like dance scenes (Check out Love live dance scens), because it is so, so hard to draw humans dancing.

So if anime studios are willing to do something, that looks obviously bad, as a widespread practice. There'll be 0 barriers to AI inbetweening adaptation, which would likely look BETTER than human inbetweening within a year of release.

AI anime art has already wiped out the lower-end of patreon artists, and is heavily impacting the mid-tier. Because AI has gotten more technically proficient than the average mid-tier artist. Pretty much only the higher-end can hold their heads above water. Or they have to transition to drawing comics with storylines, instead of just simple images.

TJSomething|1 year ago

A lot of the dancing stuff is about the ability to spin the camera around a moving subject to the music, which is quite difficult otherwise.

There's a lot of impressive work in 3D animation that looks quite good. Outside of Bandai Namco's work on idol anime, Studio Orange has made some of the best looking 3D modeled anime lately and a few other studios have been getting into it. I'm more familiar with video game animation, where Arcsys Works has made great strides too, by using animation on threes, manual tweening, stretch and squish bones, and carefully UV mapped textures for crisp color boundaries.

GaggiX|1 year ago

>3d cars look better than 2d cars, even in an otherwise 2d show.

This is quite debatable, if you notice that the car is a 3D object, then something is already wrong.

Keyframe|1 year ago

Friend, but anime was never about quality of animation. In fact, it was a prime example how to cut corners to get to animations. That was always the case. It doesn't reflect on the quality of character designs, environments, storytelling, camera action, directing, etc. Motion was not one of them; Never was. Anime is the first place I'd expect to see new ground breaking, just like it was with all the tools from 90's onwards (Toonz, anyone?).

BizarroLand|1 year ago

Most of that could be dealt with via proper compositing of the shots and managing the layers/lights. When it's good, you only recognize the 3d computer drawn effect because it's so good that you realize no human could have ever done this.

When it's bad, you recognize that it's janky crap tier 3d animation from a company that either didn't care or was put under such a tight timeline that they simply couldn't care.

guyomes|1 year ago

> I've heard before that the people doing this 'tween' frames make less than minimum wage on contract.

An employee of an animation company describes in a comic book his experience on working with people drawing the in-between frames. They were paid literally with rice bags [1].

[1]: https://en.wikipedia.org/wiki/Pyongyang:_A_Journey_in_North_...