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CactusOnFire | 1 year ago
That being said, I'm sure this is going to take a while to fully replace the manual efforts. There will probably be awkward phase in between the outset and the perfect modelling efforts, and I'm sure lower budget shows (or ones looking to cut corners) will be the early adopters.
anonylizard|1 year ago
The more rigid the object, the better this works. 3d cars look better than 2d cars, even in an otherwise 2d show. Mechs look a bit worse. And human characters look horrible.
Yet anime studios still do it. Including for critical highlight scenes like dance scenes (Check out Love live dance scens), because it is so, so hard to draw humans dancing.
So if anime studios are willing to do something, that looks obviously bad, as a widespread practice. There'll be 0 barriers to AI inbetweening adaptation, which would likely look BETTER than human inbetweening within a year of release.
AI anime art has already wiped out the lower-end of patreon artists, and is heavily impacting the mid-tier. Because AI has gotten more technically proficient than the average mid-tier artist. Pretty much only the higher-end can hold their heads above water. Or they have to transition to drawing comics with storylines, instead of just simple images.
TJSomething|1 year ago
There's a lot of impressive work in 3D animation that looks quite good. Outside of Bandai Namco's work on idol anime, Studio Orange has made some of the best looking 3D modeled anime lately and a few other studios have been getting into it. I'm more familiar with video game animation, where Arcsys Works has made great strides too, by using animation on threes, manual tweening, stretch and squish bones, and carefully UV mapped textures for crisp color boundaries.
GaggiX|1 year ago
This is quite debatable, if you notice that the car is a 3D object, then something is already wrong.
Keyframe|1 year ago
BizarroLand|1 year ago
When it's bad, you recognize that it's janky crap tier 3d animation from a company that either didn't care or was put under such a tight timeline that they simply couldn't care.
guyomes|1 year ago
An employee of an animation company describes in a comic book his experience on working with people drawing the in-between frames. They were paid literally with rice bags [1].
[1]: https://en.wikipedia.org/wiki/Pyongyang:_A_Journey_in_North_...