(no title)
doophus | 1 year ago
Would it be possible to build a web-hosted database of encountered shader configs against a game id, and have Dolphin fetch that list when a game launches and start doing async compilation?
When Dolphin encounters a new shader that wasn't in the db, it phones home to request it to be added it to the list.
I feel an automated sharing solution would build up coverage pretty quickly, and finding a stutter would eventually be considered an achievement - "no-one's been here before!"
mandarax8|1 year ago
91edec|1 year ago
For normal PC's, realistically Valve/Steam are the only people who could solve or implement this for PC games as they have the tech and platform to distribute it all. Even with all that its a crazy task to try and solve due to all of the variations and new patches for games that require the shaders to be recompiled again.
aprilnya|1 year ago
jdiff|1 year ago