(no title)
chenxi9649 | 1 year ago
A few questions:
1. just how low is the latency? "Netris delivers a zero-latency gaming experience that won't eat up your data plan." What does this mean? Wouldn't the latency be at least from my computer, to Netris server, to the game server?
I would assume you can't play FPS/MOBA games on these?
2. "10,000+ games supported" "games that come with their own launchers are not yet supported" I'm curious about the technical differences between steam games and games with their own launcher. I guess I was assuming that you're more or less just pixel streaming to me(?)
3. how does it compare to GeforceNOW? Would love to see one of those long charts with checklists.
tjpnz|1 year ago
consp|1 year ago
Please let this be the nail in the coffin for those extra clicks and annoying "Log in with our service now" for games which have no online stuff whatsoever (take2 is notorious for this)
wccrawford|1 year ago
It's really easy to track that first one. But the second one is a pain in the rear.
I'm guessing that's the problem they're still trying to solve without manually inputting info for each individual game, or making the player do that.
csmpltn|1 year ago
Tracking child processes spawns/handles, or even resorting to polling for process name for a while, all should be fairly simple to implement…
Thorrez|1 year ago
I agree zero-latency sounds impossible. But why wouldn't the Netris server and the game server be the same machine? So that's 1 less latency hop.
unknown|1 year ago
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