If anyone is interested in a game themed shipbreaking/dismantling things, check out Hardspace: Shipbreaker. Instead of oceanic ships one gets to take apart spaceships and sort the salvages like garbage-recycle-compost.
I wanted to love that game. I gave it a good go, but just could not bring myself to want to play it.
I think the story and narrative just put me right off of it from the very outset for some reason. I don't know why but it was a total turn-off.
Also the zero-G thing made sense from a setting-perspective, but the slowly-slowly-drifting-around with limited control was just frustrating and infuriating in equal measure. I am sure it is "realistic" but then this is a game about being in space tearing space ships apart so who cares about realism? If I was able to do things faster and with more "arcade" style movement then I am sure it would have been a blast, but slowly drifting about in treacle was not fun.
I'm a big fan. For me a lot of the fun was mastering that movement system. The way the game is set up it incentives you to be fast and take risks. To get around faster you have to treat yourself the same as the chunks of the ship, using the tether to pull yourself in. You can also magnetize yourself to the hull and spider around like that. With upgrades and practice I was able to get most of the smallest level of ships done in one in game day.
What in particular turned you off, the capitalistic nature of the story?
From the Steam page, this is how the game publisher describes the game:
> We offer you the privilege of helping turn humanity’s past into its future by salvaging ships in zero-g. Each one is a puzzle, and how you solve it is up to you! Carve your way in, salvage everything, and maximize your profit.
Seems relatively vanilla, besides the capitalism part but most people are relatively accepting of that edge nowadays I feel like.
What is it about the story that puts you off? I might agree it’s not a masterpiece of interactive storytelling, but given the subject matter I’m hard press to find a different kind of story you could tell with it.
hiddencost|1 year ago
mattlondon|1 year ago
I think the story and narrative just put me right off of it from the very outset for some reason. I don't know why but it was a total turn-off.
Also the zero-G thing made sense from a setting-perspective, but the slowly-slowly-drifting-around with limited control was just frustrating and infuriating in equal measure. I am sure it is "realistic" but then this is a game about being in space tearing space ships apart so who cares about realism? If I was able to do things faster and with more "arcade" style movement then I am sure it would have been a blast, but slowly drifting about in treacle was not fun.
MivLives|1 year ago
CaptainOfCoit|1 year ago
From the Steam page, this is how the game publisher describes the game:
> We offer you the privilege of helping turn humanity’s past into its future by salvaging ships in zero-g. Each one is a puzzle, and how you solve it is up to you! Carve your way in, salvage everything, and maximize your profit.
Seems relatively vanilla, besides the capitalism part but most people are relatively accepting of that edge nowadays I feel like.
Akronymus|1 year ago
arnsholt|1 year ago
__david__|1 year ago