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EwanG | 1 year ago
Will you be adding a "marketing" add-on to this to help developers actually get their games noticed and played?
EwanG | 1 year ago
Will you be adding a "marketing" add-on to this to help developers actually get their games noticed and played?
FredrikNoren|1 year ago
Something we've discussed here is; since it's an online platform, could it be possible for creators to form communities around their games as they are being built (even more than now), with perhaps features to engage your community around what you create (imagine that your players can comment on things in the game as they play test it, for instance). This is quite speculative for now, but it's something we're interested in exploring.
intended|1 year ago
There are many indie games that never got made, lots of iterations of the current hotness (the Vampire survivors era may almost be over?)
People still play CS:GO. People still play The Sims. There are an infinite number of alternatives.
Professional game devs will talk about marketing because thats the problem when it comes to selling games.
The alternative is to make game creation fun - which then gets you to Roblox territory. Have people make games and share them quickly with each other.
omneity|1 year ago
It's more of a mindset, getting yourself and what you're working on known is something you need to do throughout the entire process, before, during and after the release of a game.