* We made an open source C++ NeRF volumetric video engine for VR.
* It trains a NeRF for each frame of video, then compresses it to our format 'ldi3', which enables real-time playback on Quest or Vision Pro in WebXR, Unity or Unreal (open source players are available for all of these).
* We provide a paper explaining how to bake NeRFs into layered depth images for real time rendering.
fbriggs|1 year ago
* It trains a NeRF for each frame of video, then compresses it to our format 'ldi3', which enables real-time playback on Quest or Vision Pro in WebXR, Unity or Unreal (open source players are available for all of these).
* We provide a paper explaining how to bake NeRFs into layered depth images for real time rendering.
LMK your questions...