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MauranKilom | 1 year ago
Sure, I agree, you should carefully evaluate which language best serves your needs, and what tools in a language you should use or stay away from. But some game dev ranting about which C++ features they consider useless (without even articulating their background or constraints) is worthless imo. Especially if this is the credit they give to their name:
> After over 20 years working with C/C++ I finally got clear idea how header files need to be organized.
[1] Yes, that FAQ parody is now very outdated, seeing as it precedes even C++11. I can believe that it was on-point at the time of writing, but C++ grew up since then.
pphysch|1 year ago
Frankly I haven't used C++ since LLM copilots dropped, so that would address a lot of the tedium with managing headers in rapid greenfield development.
rileymat2|1 year ago
But they have a ton of warts, and require duplicate maintenance.
pjmlp|1 year ago
My hobby C++ coding nowadays only uses modules.
For portable code, I imagine at least 5 years more, given experience with previous C++ standards.