Most games since Half Life 2 use constraint forces like this to solve collisions. Springs/penalty forces are still used sometimes in commercial physics solvers since they're easier to couple with other simulations, but they require many small timesteps to ensure convergence.
33a|1 year ago
This is a specific reference on how constraints model contact between rigid bodies https://box2d.org/files/ErinCatto_UnderstandingConstraints_G...
Most games since Half Life 2 use constraint forces like this to solve collisions. Springs/penalty forces are still used sometimes in commercial physics solvers since they're easier to couple with other simulations, but they require many small timesteps to ensure convergence.
buzzcut_|1 year ago
munchler|1 year ago
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