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bollu | 1 year ago

Neat! do you have a resource that explains this perspective further?

discuss

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33a|1 year ago

Posted a reply here https://news.ycombinator.com/item?id=40466855

This is a specific reference on how constraints model contact between rigid bodies https://box2d.org/files/ErinCatto_UnderstandingConstraints_G...

Most games since Half Life 2 use constraint forces like this to solve collisions. Springs/penalty forces are still used sometimes in commercial physics solvers since they're easier to couple with other simulations, but they require many small timesteps to ensure convergence.

buzzcut_|1 year ago

I second this. I would love to learn more.