top | item 40466866

(no title)

33a | 1 year ago

Posted a reply here https://news.ycombinator.com/item?id=40466855

This is a specific reference on how constraints model contact between rigid bodies https://box2d.org/files/ErinCatto_UnderstandingConstraints_G...

Most games since Half Life 2 use constraint forces like this to solve collisions. Springs/penalty forces are still used sometimes in commercial physics solvers since they're easier to couple with other simulations, but they require many small timesteps to ensure convergence.

discuss

order

No comments yet.