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AndyPa32 | 1 year ago
I do question the "fun" part. Midnight crunches, unpaid overtime and - as far as I have read - some of the worst working conditions in all of software engineering. I pass.
AndyPa32 | 1 year ago
I do question the "fun" part. Midnight crunches, unpaid overtime and - as far as I have read - some of the worst working conditions in all of software engineering. I pass.
cableshaft|1 year ago
I still play the games I used to work on professionally from time to time, and like to show them off to people, even though none were financially successful (a few I worked on solo were at least popular, but we made some 'bad decisions in hindsight' or got really unlucky with release timing for all the games I worked on professionally).
I don't care hardly at all about all the webdev projects I worked on professionally. They each had some intresting problem solving or coding challenges, and some of them were used WAY more than the games I made were played, but I'm still more into the games I made, and those are most likely to still be around after I'm dead, in a Flash game or ROM archive or torrent somewhere.
Also, the worst long hours I ever had was actually in webdev. I once worked in software for a call center, and whenever the phone systems went down, I was expected to be on a call to help fix it (as there was 100+ call center employees that couldn't make calls and we were losing lots of money every minute they were down), sometimes for 16 hours or more sitting on a Zoom call, mostly waiting for people on the server teams to figure things out. And there was a data center migration that had some unexpected problems and required three of us to work for almost three days straight (I literally worked a 24 hour shift, then had 4 hours of sleep, then worked an 18 hour shift right after it).
But that's not the norm in webdev at least. My current webdev job I only worked >40 hours a couple weeks to rework some issues with some junior dev's code for a feature before a big demo.
jrockway|1 year ago