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slashtom | 1 year ago

3.23 is smooth, performance is great, a lot of gameplay loops are in. 4.0 is around the corner. It's disappointing that they split the development between Squadron 42 (single player) and Star Citizen, but now that SQ42 is feature complete, the pace at which Star Citizen is being developed has been very nice. A lot of the features from SQ42 is being released/polished for the MMO and has already seen many features ported/implemented.

4.0 is going to be by end of year which will have server meshing, at which point, all of the difficult tech behind the scenes will be finished.

I think CIG is going to license the engine once this is completed.

discuss

order

hnuser123456|1 year ago

Mining lasers still don't line up with crosshairs, and rock charge level doesn't even update while charging up a rock to break, so you can't even do the main grind gameplay loop. Your ship will randomly refuse to take off. The first door to let you out of the hab room you spawn in doesn't even work sometimes. NPCs still stand on top of chairs. The "game" is just as broken as it was years ago, if not more broken. It's nothing short of space-themed masochism to try to "play" the "game".

ethbr1|1 year ago

> The "game" is just as broken as it was years ago, if not more broken.

A proper Star Citizen conversation would be:

   - "Is this bug fixed yet?"
   - "We added a new prototype feature!"